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Individual Game
Team Game
Brief
International table tennis federation match application manages table tennis games worldwide. In order to present live results during games, ITTF needed a platform to integrate screens in judges’ hands with the website server and audience’s screens in the game. With the same platform, admins will be able to make a schedule of coming games, choose players, and set teams. All game results are to be calculated with points earned or lost instantly to qualify players for the next games.
Problem
An issue appeared to have a live feed in case of a network interruption incident
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Creating a local Que. To skip stages in retrieving data from the server, this solution was created to temporarily save data with a built-in API.
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Users missing the hotspot in touch screen to add point especially that time required to perform the task is 2 seconds.
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Enlarging (+) button and adding hot color for better accessibility.
User Need & Client Needs
User Needs
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Choose match
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Choose Players
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Choose Teams
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Swap Players
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Give Cards
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Add points after the match
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Insert Injury
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Qualify or Disqualify user
Client Needs
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Create Championship
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Create a player profile
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Create a match
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Synchronize results with website
Design Process

Role
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Data gathering and analysis
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Information architecture
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Prototyping
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User testing
Target Audience
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Judges
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Match moderators
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ITTF administrators
Team Collaboration
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End-to-End engagement with:
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ITTF IT representative
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Developers
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Quality Control
Hypothesis
Based on testing, Team game creation was confusing to admins so task flow was changed and steps were added to assure more usability.
Sprint 2 all theme was changed to match a new branding adopted by the ITTF
Match Task Flow

Wireframes



1/1
UI Design



1/4
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